﻿using System;
using System.Collections.Generic;

namespace Battle.Engine.LogicModel
{
    public class FOperateSkill
    {
        public int round;       //回合
        public double roundTime;     //回合时间
        public CampType camp;
        public string uniquedId;
        public int skillIndex;      //技能

        public FOperateSkill()
        {

        }
    }
}
